Back when Minecraft was just a little indie project, it had a big problem: computers couldn’t handle loading too much of the world at once. The fix? A thick fog that limited how far you could see.
The crazy part? That “tech workaround” ended up giving the game a mysterious vibe that players absolutely loved. That feeling of not knowing what’s ahead, of mining carefully, of exploring the unknown… all started because of a simple hardware limitation.
Sometimes, bugs make the best game designers